UX RESEARCH · INTERACTION DESIGN · ACADEMIC PROJECT
Designing a Clearer Autonomous Ride
Academic project using publicly available Waymo footage; not affiliated with Waymo.

My Role
UX Research
UI & Motion Design
Eye-Tracking Study & Analysis
Team & Duration
3 designers
2 engineers
11 months
The Problem
Unexpected stops and route changes had limited or inconsistently presented explanations.
The Question
How might we help passengers find and understand explanations for unexpected vehicle behavior?
Our Answer
I placed contextual explanations and animated status icons near the vehicle icon to connect its behavior with the reason behind it.
PROBLEM
Could passengers find the explanation when the vehicle behaved unexpectedly?
Upper-screen text display
In the footage we studied, some explanations appeared as text near the top of the passenger display, while other situations offered limited information about why the vehicle was stopping or changing its route.
We wanted to understand whether participants noticed these messages and how they interpreted the vehicle’s behavior.

SOLUTION
Bringing vehicle-status explanations closer to the vehicle icon
We designed contextual callouts that pair short explanations with animated icons near the vehicle icon. The design aimed to make the reason for a stop or route change easier to locate.
UI Structure
- 1. Pair short explanations with visual cues

- 2. Place explanations near the vehicle icon
Pilot observations showed that participants often looked near the vehicle icon while giving limited attention to top-aligned status text. We placed callouts above the icon to connect each explanation visually with the vehicle.

Pilot Test
Exploring how participants noticed and interpreted vehicle-status messages
We used Tobii eye tracking while participants watched selected autonomous-driving footage, then gathered questionnaire and interview responses to understand what they noticed and how they interpreted the vehicle’s actions.
Working with a professor and three student teammates, I helped design the study, conducted sessions and interviews, analyzed interview responses, and contributed to interpreting gaze data.
FROM INSIGHTS TO DESIGN
Translating pilot observations into design decisions
The pilot highlighted two issues: limited explanations in some situations and a mismatch between message placement and visual attention.

Limited explanations during unexpected behavior
Participants described uncertainty when the vehicle appeared to change its route without a clear explanation.
→ Design response
Add messages that describe the relevant situation or vehicle action.
![[Scenario 1: Route Confusion]](/assets/waymo-v8-img202312225121.png)
[Scenario 1: Route Confusion]
![[Scenario 2: Route Confusion]](/assets/waymo-v8-img202312225141.png)
[Scenario 2: Route Confusion]
Status text received limited attention
During an unexpected braking scenario, participants gave little attention to the top-aligned explanation while looking near the vehicle icon.
→ Design response
Place contextual callouts near the vehicle icon, where participants were already looking.
![[No Visual Attention to Top-Aligned Text]](/assets/waymo-v8-img202312225131.png)
[No Visual Attention to Top-Aligned Text]

INTERFACE DESIGN | Contextual Callouts
Short messages paired with visual cues
The interface combines brief status messages, icons, and motion cues in callouts above the vehicle icon. The visual system includes light and dark variants.
FINAL DESIGN
From top-screen text to vehicle-anchored prompts
We moved explanations closer to the vehicle icon, drawing on the attention patterns observed in the pilot.
Top-aligned status text
In the selected footage, status explanations appeared near the top of the display, separate from the vehicle icon.

Callouts near the vehicle icon
The redesign placed contextual explanations above the vehicle icon and paired them with visual cues.

EVALUATION & FINDINGS
Comparing the redesign with the baseline
We conducted a screen-based, between-subjects comparison across eight driving scenarios. Of 23 recruited participants, 22 were included in the analysis: 11 viewed the baseline interface and 11 viewed the redesign.
We examined gaze patterns, situation recognition, perceived ease of finding information, satisfaction, and trust, alongside post-study interviews.
Recognition varied by scenario

Satisfaction and trust showed no significant differences
Overall satisfaction and trust did not differ significantly between the two conditions. Although average trust was lower in the redesigned group, the study did not establish a decrease in trust.
Points show group means; error bars show 95% confidence intervals. Both measures used a 7-point scale, with 11 participants per condition.

LESSON I LEARNED
Distinguishing attention, understanding, and trust
Use observation to guide design, then test the assumption
The pilot showed where participants looked and helped us decide where to place explanations. The follow-up study reminded me that attracting attention does not, by itself, establish better understanding or greater trust.
Combine behavioral and self-reported evidence
Eye tracking showed where participants looked, while interviews and questionnaires helped us examine how they interpreted and felt about the experience. These methods addressed different questions and needed to be interpreted together.
What I would test next
I would vary placement, wording, and motion separately, and assess understanding immediately after each scenario to reduce reliance on later recall.






